Midnight club 3 dub edition pc mods
PixData = rapi.imageFlipRGBA32(pixData, texWidth, texHeight, 0, 1) PixData = rapi.imageDecodeDXT(pixMap, texWidth, texHeight, noesis.NOESISTEX_DXT5) PixMap = (int(texWidth * texHeight * 4 / 4)) PixData = rapi.imageDecodeDXT(pixMap, texWidth, texHeight, noesis.NOESISTEX_DXT1) PixMap = (int(texWidth * texHeight * 4 / 8)) # Midnight Club 2 support (textype 26 not fully functional) PixData = rapi.imageDecodeRaw(pixMap, texWidth, texHeight, "r8g8b8a8") PixData = rapi.imageDecodeRaw(pixMap, texWidth, texHeight, "r8g8b8") PixData = rapi.imageDecodeRawPal(pixMap, palMap, texWidth, texHeight, 4, "b8g8r8a8") PixData = rapi.imageDecodeRawPal(pixMap, palMap, texWidth, texHeight, 4, "b8g8r8p8") PixData = rapi.imageDecodeRawPal(pixMap, palMap, texWidth, texHeight, 8, "b8g8r8a8") PixData = rapi.imageDecodeRawPal(pixMap, palMap, texWidth, texHeight, 8, "b8g8r8p8") Handle = noesis.register("Midtown Madness / Midnight Club", ".tex") M_reflectedObjectColorMod 0.468750Đ.468750Đ.468750đ.000000Īswell as atlanta_dawn_clear_hdrparam0.mcfbglowparamsĬode: Select all # Midtown Madness / Midnight Club. If anyones interested in looking at the psppck files, I can upload one of them (as long as its not against the rules, which I doubt but its always good to be safe and check) I have yet to open any of them due to being unfamiliar with the psppck file architecture. The texture folder just has a_shared_particle.tex nor do I have the experience to check em with a hex editor.